SteamSnipe

steamsnipebannerforcase

Overview

I was tasked with creating the graphics for an app that scanned out deals on the Steam Marketplace called SteamSnipe.
The product was already finished when I began working, and I had to create various assets within a very tight deadline of only one day.

  •   Exporting game assets to Blender
  •   3D Texturing & Lighting Work
  •   Creating layout, logo & colors
  •   Copywriting
steamsnipemergedmonster
SteamSnipeBannerForCase

Overview

I was tasked with creating the graphics for an app that scanned out deals on the Steam Marketplace called SteamSnipe.
The product was already finished when I began working, and I had to create various assets within a very tight deadline of only one day.

  • Exporting game assets to Blender
  • 3D Texturing & Lighting Work
  • Creating layout, logo & colors
  • Copywriting
SteamSnipeBannerForCase

Exporting game assets to Blender

soldiercasestudytempo_darker

In order for me to start working with the 3D models from the game the app primarily targets, in this case Team Fortress 2, I had to find a way to extract these models from the game and into Blender where I work.
This wasn't something I figured out by myself, but I did manage to find guides and other information to make it happen, which was easy once I got the hang of it.

soldiercasestudytempo_darker

Exporting game assets to Blender

In order for me to start working with the 3D models from the game the app primarily targets, in this case Team Fortress 2, I had to find a way to extract these models from the game and into Blender where I work.
This wasn't something I figured out by myself, but I did manage to find guides and other information to make it happen, which was easy once I got the hang of it.

3D Texturing & Lighting Work

Once I had managed to put these characters into Blender, I changed the default texture to something more remiscent of shining gold to connect the idea of making deals and the game, Team Fortress 2.
I also put the SteamSnipe logo on these models to further make them unique to the brand.

demohead

3D Texturing & Lighting Work

demohead

Once I had managed to put these characters into Blender, I changed the default texture to something more remiscent of shining gold to connect the idea of making deals and the game, Team Fortress 2.
I also put the SteamSnipe logo on these models to further make them unique to the brand.

SteamSnipeLogoCaseStudy_2

Colors & Logo

As this was a project that had a very tight deadline, I decided on the bright colors quite quickly, to contrast the Discords dark palette (the app was running through Discord) and made the logo even quicker.
It's nothing fancy or groundbreaking by any means, just something simple, but it came out just fine and the client was happy considering the time spent.
I pride myself on being efficient, hard-working and quick, it's definitely one of my strong sides.

Colors & Logo

SteamSnipeLogoCaseStudy_2

As this was a project that had a very tight deadline, I decided on the bright colors quite quickly, to contrast the Discords dark palette (the app was running through Discord) and made the logo even quicker.
It's nothing fancy or groundbreaking by any means, just something simple, but it came out just fine and the client was happy considering the time spent.
I pride myself on being efficient, hard-working and quick, it's definitely one of my strong sides.

SteamSnipeBannerForCase_1

Copywriting

casecopywriting

I also wrote up some quick information about the app, what it does and why it's a great service to go along with the visuals.
All in all, very happy with the outcome of this one day project, and the project did well too! (Maybe because of the copywriting? Who knows!)

Copywriting

I also wrote up some quick information about the app, what it does and why it's a great service to go along with the visuals.
All in all, very happy with the outcome of this one day project, and the project did well too! (Maybe because of the copywriting? Who knows!)

casecopywriting

RESULTS

Working on the SteamSnipe branding with only one day to spend, I'm glad with what came out of it for sure, and so was the client and the people that ended up using the app. (And the launch went way better than expected! We got 30+ clients in the first 24 hours, that pay a monthly subscription)
The customers that ended up using this app were people that had deep ties to the game itself, Team Fortress 2, and they appreciated the different look that I gave the characters, as it gave them a new perspective on the beloved characters they've known for almost two decades at this point.

All in all, super fun project and I got to learn a lot!

Some of the things I learned include:

  • More 3D knowledge, specifcally texturing
  • Reshaping existing elements to a new brand
  • More technical ability, and I learned how to rip assets from games running on the Source engine
  • Copywriting experience
  • Doing some customer service when the app launched, I got to speak directly to the clients!
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Creating this project was a great opportunity for me to learn a bunch of new things and get hands-on experience with designing, producing and delivering a creative service from my own brand.

I'm proud of what came out of this as a solo project, and I'm happy to work with other great thinkers and clients to put these experiences and skills to use.

While I didn't do a thousand sales, I did manage to get some shirts sold to my small audience, and I got a heap of great feedback and knowledge.

The things I learned includes:

  • More 3D knowledge, specifcally texturing
  • Reshaping existing elements to a new brand
  • More technical ability, and I learned how to rip assets from games running on the Source engine
  • Copywriting experience
  • Doing some customer service when the app launched, I got to speak directly to the clients!

get in touch!

    wilgotwall@gmail.com | www.wilgotwall.com